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GIMP 3.0 — a milestone for open-source image editing
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PostPosted: Fri Nov 29, 2024 8:53 pm    Post subject: GIMP 3.0 — a milestone for open-source image editing Reply with quote

GIMP 3.0 — a milestone for open-source image editing https://lwn.net/SubscriberLink/998793/6c8d00bd1b2a7948/

Quote:
Modernized interface

Better workflow, performance, and color management

Layers and file-format improvements


The official website of the GNU Image Manipulation Program (GIMP) https://www.gimp.org/


PostPosted: Sat Nov 30, 2024 7:04 am    Post subject: Re: GIMP 3.0 — a milestone for open-source image editing Reply with quote

visualopsins wrote:

Quote:
Modernized interface

Better workflow, performance, and color management

Layers and file-format improvements



I used Blender for years for 3d modelling.
Then someone "modernized" the interface but didnt write a new manual.
Totally impossible to use, I wish I had an old version left.


PostPosted: Sat Nov 30, 2024 10:36 am    Post subject: Re: GIMP 3.0 — a milestone for open-source image editing Reply with quote

kansalliskala wrote:
visualopsins wrote:

Quote:
Modernized interface

Better workflow, performance, and color management

Layers and file-format improvements



I used Blender for years for 3d modelling.
Then someone "modernized" the interface but didnt write a new manual.
Totally impossible to use, I wish I had an old version left.


I'm not a fan of modern flat UIs; there is so much guessing involved with modern UIs: icons without labels, buttons that look like labels, low contrast labels makes everything look like greyed-out options. Functionality buried deep in far more hidden layers compared to traditional menus, with each layer using its own confusingly different design philosophy. And no manuals. It is the philosophy of learning software by forcing users to 'explore' it. As if I have time for that.

I say bring back skeuomorphism, contrasting colours, text labels, and traditional compact menus with a low layer overhead; that 'outdated mess' was actually far more intuitive to use and significantly more productive for the end user IMO.

But by far the biggest frustration for me are grey-out options (common to both old and new designs UIs). For the love of God, please provide a pop-up tooltip that explains WHY it is greyed out and help the user understand what they need to change in their workflow to enable it! E.g. something as simple as "This option has been disabled because you are working with a 16-bit image; it is only available for 8-bit images". That would save me 20 mins. of head scratching and Googling for an answer...


PostPosted: Sun Dec 01, 2024 1:06 am    Post subject: Re: GIMP 3.0 — a milestone for open-source image editing Reply with quote

RokkorDoctor wrote:
kansalliskala wrote:
visualopsins wrote:

Quote:
Modernized interface

Better workflow, performance, and color management

Layers and file-format improvements



I used Blender for years for 3d modelling.
Then someone "modernized" the interface but didnt write a new manual.
Totally impossible to use, I wish I had an old version left.


I'm not a fan of modern flat UIs; there is so much guessing involved with modern UIs: icons without labels, buttons that look like labels, low contrast labels makes everything look like greyed-out options. Functionality buried deep in far more hidden layers compared to traditional menus, with each layer using its own confusingly different design philosophy. And no manuals. It is the philosophy of learning software by forcing users to 'explore' it. As if I have time for that.

I say bring back skeuomorphism, contrasting colours, text labels, and traditional compact menus with a low layer overhead; that 'outdated mess' was actually far more intuitive to use and significantly more productive for the end user IMO.

But by far the biggest frustration for me are grey-out options (common to both old and new designs UIs). For the love of God, please provide a pop-up tooltip that explains WHY it is greyed out and help the user understand what they need to change in their workflow to enable it! E.g. something as simple as "This option has been disabled because you are working with a 16-bit image; it is only available for 8-bit images". That would save me 20 mins. of head scratching and Googling for an answer...


"What is skeuomorphism?
Skeuomorphism is when something is designed with extra ornamentation to make it resemble another object so it is more familiar. The term is most used in user interface (UI) and user experience (UX) designs to add real-world design cues to virtual objects to make them easier to understand. Adding purely skeuomorphic elements has fallen out of style, but using small real-world design clues to help users can still be good practice."

If it aint broke, why fix it? Why the hell does the tech industry keep going down the road of change for the sake of it? change that is done in the name of 'making it better' but in reality is pointless. For many of us this incessant race to develop and introduce 'newer and better' is actually a step backwards.

I have no problem at all with making something better or faster, new features and capabilities are always a good thing. I'm currently using some of the AI upgracdes in Photoshop and enjoying them. But they are, for me, a slow and difficult learning curve. I have dyscalculia and ADHD, Numbers are pretty much meaningless ( I'm a retired engineer Rolling Eyes ) and I spent my schooldays at the back of the class being ignored by the teachers. I'm 71 and learning is still a slow and difficult process for me, when I got my Sony A7II I spent hours, days, with my wife who read the manual and showed me how to use it. So using something like Photoshop is something I have to learn intuitively, I watch youtube videos and the guy says "alt-shift-f6" and I'me outta there - there's not a chance of me remembering keyboard shortcuts, I don't even remember my own phone number or my wifes birthday, and we've been married 50 years. So I NEED simple and intuitive menus, and I know I'm not alone. I'm using Windows 11 on a newish PC, and I'm seriously thinking of going back to my old Windows 10 machine.

The expectation of IT Developers that everyone is as savvy as they are is a disgrace to the IT industry, I spent 20 min's trying to open 'Paint' earlier today! What the f**k is that all about?


PostPosted: Sun Dec 01, 2024 3:26 am    Post subject: Reply with quote

As a developer I had learned UI best practices by writing and using many many computer programs, while later on my colleagues had learned by reading the multi-volume IBM tome of thousands of pages on UI design and Donald Knuth's The Art of Computer Programming. But then I'd learned programming two decaes earlier when Don was writing his books. My interfaces always followed the non-automated workflow. I was always fascinated by watching non-programmers use the UIs I developed in ways I'd never dreamed.

The Art of Computer Programming https://en.m.wikipedia.org/wiki/The_Art_of_Computer_Programming

IBM Common User Access https://en.m.wikipedia.org/wiki/IBM_Common_User_Access

Unfair to GIMP 3.0 developers before seeing it folks. Smile


PostPosted: Sun Dec 01, 2024 8:01 am    Post subject: Reply with quote

visualopsins wrote:

Unfair to GIMP 3.0 developers before seeing it folks. Smile


tried to install but could nOt make sense how?
(Linux Mint 20.1 64 bit)


PostPosted: Sun Dec 01, 2024 11:34 am    Post subject: Reply with quote

visualopsins wrote:
Unfair to GIMP 3.0 developers before seeing it folks. Smile


Yes, I realised this thread rapidly took a turn for the ranting rather than commenting on GIMP 3.0 after giving it a fair chance Wink

I guess when some of us read "Modernized interface" that was a facepalm moment based on past experience re. "modernized" UI in general.


PostPosted: Sun Dec 01, 2024 6:36 pm    Post subject: Re: GIMP 3.0 — a milestone for open-source image editing Reply with quote

visualopsins wrote:
GIMP 3.0 — a milestone for open-source image editing https://lwn.net/SubscriberLink/998793/6c8d00bd1b2a7948/

Quote:
Modernized interface

Better workflow, performance, and color management

Layers and file-format improvements


The official website of the GNU Image Manipulation Program (GIMP) https://www.gimp.org/

after 20 years of using GIMP, I can say it always advanced in leaps
From Gimp 1 to 2 it was a giant leap, I want to expect the same form 2 to 3
Even though 2.10 is very nice

PS Downloaded RC1 and interface is fine, feels abotu same, but its a lot faster


PostPosted: Sun Dec 01, 2024 11:57 pm    Post subject: Reply with quote

More info https://www.gimp.org/news/2024/11/06/gimp-3-0-RC1-released/

kansalliskala wrote:
visualopsins wrote:

Unfair to GIMP 3.0 developers before seeing it folks. Smile


tried to install but could nOt make sense how?
(Linux Mint 20.1 64 bit)


Instructions are here https://www.gimp.org/downloads/devel/
(needs flatpak installed) flatpak install -- https://flatpak.org/setup/


PostPosted: Mon Dec 09, 2024 2:58 pm    Post subject: Re: GIMP 3.0 — a milestone for open-source image editing Reply with quote

It wrks fine, faster and does what I need it to do
However, many plugins from 2.10 dont work in 3.0 (I assume this will be fixed soon), especially the Resynthesizer plugins
If you figure out how to make it work it'd be appreciated

titrisol70 wrote:

PS Downloaded RC1 and interface is fine, feels abotu same, but its a lot faster